The approach is illustrated using two video games, Which relies on conceptual views and actions toĭefine basic yet reasonable and robust behavior. To enable the development of conceptual AI Inspired by the human ability to detect analogiesīetween games and apply similar behavior on aĬonceptual level, this paper suggests an approachīased on the use of a unified conceptual framework Genre, but of different genres too, resulting in aĭifficulty to handle the many aspects of a complexĮnvironment independently for each video game. One issue with this approach is that it does notĮfficiently exploit the numerous similarities thatĮxist between video games not only of the same To quickly and efficiently create specificĪI. Tools currently focus on allowing video game developers Specifically designed for each game, video game AI The various aspects of complex environments With modern video games frequently featuring sophisticatedįor smart and comprehensive agents that understand
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